Steve Jobs – Design is not just what it looks like and feels like. Design is how it works.
Design and Technology (D/T) forms an important part of the creative curriculum. We at Ringmer believe D/T education should stimulate creativity and imagination through problem solving and the production of quality products. We believe it should be taught as an individual subject as well as being incorporated into wider curriculum themes where appropriate. We encourage pupils to take risks, be resourceful and capable citizens. At Ringmer children develop critical understanding, creativity, culture, wealth and the well-being of the nation through an inspirational D/T curriculum.
In KS1, the children will learn to design purposeful, functional and appealing products based on a design criteria. They will learn how to successfully join materials. They will make a range of products by using a wide range of material and develop their skills in using tools for cutting, shaping, joining and finishing. From this they will learn how to evaluate products and create suggestions of how it could be improved such as being: stronger, stiffer and more stable. They will also learn to cook simple food; sweet and savoury dishes.
In KS2, the children will learn to design purposeful products that are aimed at particular individuals or groups. They will develop their ideas through detailed planning, evaluation of product design, the use of observational drawings and making prototypes. They will develop skills in how to use different joining techniques. They will make products and learn how to use a wide variety of tools, equipment, materials and components. They will develop their understanding of mechanical, electrical and computer control products. They will learn to design and cook a variety of food with an emphasis on savoury dishes.
Design Technology aims to ensure that all pupils:
· Develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world.
· Build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users.
· Critique, evaluate and test their ideas and products and the work of others.
· Understand and apply the principles of nutrition and learn how to cook
James Dyson – Design and Technology should be the subject where mathematical brainboxes and science whizzkids turn their bright ideas into useful products.